compact revolver process breakdown

For this design I began as usual by sketching out a number of aesthetically pleasing silhouettes. At this stage I added base colors and simple lighting to see how the designs were reading with more detail. After choosing compact1 I decided to create a basic model in Maya to draw my linework over. While I didn’t use 3d in my last weapon I created I decided, considering factors such as size and simplicity that I would be able to create a basic model and draw over the mesh faster than I would recreating the 3/4 perspective in Photoshop. After drawing clean linework I proceeded to lay the base colors and and ambient occlusion and highlights as I usually do. Leaving texturing, decals, and wear for last.

revolver_process.jpg